using System.Collections.Generic;
using Verse;

namespace RimWorld;

public class FurDef : StyleItemDef
{
	public List<FurCoveredGraphicData> bodyTypeGraphicPaths;

	public string GetFurBodyGraphicPath(Pawn pawn)
	{
		for (int i = 0; i < bodyTypeGraphicPaths.Count; i++)
		{
			if (bodyTypeGraphicPaths[i].bodyType == pawn.story.bodyType)
			{
				return bodyTypeGraphicPaths[i].texturePath;
			}
		}
		return null;
	}
}
